Because gaming is an activity that teaches how to use objects and different types of social behavior, and therefore computer gaming is no exception. According to statistics, almost every student has tried to play computer games at least once. Today, the topic of the negative effects of computer games, such as addiction, is well covered. Computer games are a person’s attempt to subdue reality. By manipulating cyberspace, the player feels not just a spectator but a real accomplice or even creator. In the virtual world, unlike the real world, everything happens instantly. By pressing the button, you immediately get a certain result. No need to wait for anything; make an effort. It is very easy to learn to manage such a reality. Psychologists say that by winning, passing the next level, the child gets the feeling that he has achieved the result, that he is smart, smart. Her self-esteem increases accordingly, and this is a very pleasant feeling. Even for an adult, play can be a major way of self-realization. There are countless examples of essays in video computing on the Internet. They can be downloaded from many resources in a few clicks. But such an algorithm contradicts the essence of the essay. It is best to rely on your own writing and use our life hacks:
Video Games for Children: Benefit or Harm?
Life does not stand still: the world of technology is improving every day. It would seem that yesterday the children played “sea battle,” drawing ships in a notebook in a cage and “shooting” at each other, “classics,” jumping on the asphalt from one to ten, “Cossack robbers,” or “soldiers.” Running around the yard with plastic pistols. Now children spend all their free time on a computer monitor, playing their favorite games, where the virtual world attracts unlimited possibilities, and children forget about everything in the world. On the Internet, you can find a lot of information that computer games are dangerous for the child’s psyche, are harmful to health, and can cause computer addiction. Is it true that your favorite computer game only harms the younger generation, or is it still beneficial? Among the main negative effects of gambling are:
Demonstrative behavior. Aggressiveness Insufficient language development. Excessive excitability. Sleep disorder. Violation of contact with others. Anxiety. Maladaptation. Violation of the emotional sphere. Problems with socialization. Impaired concentration.
Others believe that there is nothing wrong with computer games. On the contrary, well-chosen games stimulate a child’s development:
For example, developmenthas a positive effect on a number of mental processes of the child. They promote the development of figurative, spatial thinking, teach to memorize information, think logically, and developfine motor skills of hands and eyes. Even specialists recommend that children play such games. There are a variety of educational games designed for children of all ages. Games have also been developed separately for boys and girls, which take into account the peculiarities of the psyche.
What to Write About and Where to Find Help on Writing the Essay on Video Games Effect
In addition to practical use in work and life, there is a growing interest in computer games, especially among adolescents and children. In this regard, computer games should be considered as a kind of socio-psychological phenomenon, which today occupies an increasingly prominent place in human life. Besides, one of the many great things that technological advances have brought to a student’s life is the variety of online academic assistants. This business is growing rapidly as more and more users enter the market every day. The bottom line is that if you’re just asking where I can pay someone to write my essay, the Internet will offer you hundreds of options. In a short time, you can find an essay writer who will undertake your work if you need help with writing an essay on video gaming. In this case, most likely, you will choose from several consultants. Extensive experience in working on essays will help you in a difficult moment.